- The Texas Chainsaw Massacre is coming to Game Pass, Xbox Series X|S and Xbox One in 2023.
- Watch the gameplay trailer below, showcasing the unique 3v4 gameplay fight between The Family and the Victims.
- Read on for a brief look at what went into the making of The Texas Chainsaw Massacre!
The Texas Chainsaw Massacre is one of the most notorious tales in all of American horror. Drenched in the desaturated tones of the Texas summer and vibrant metal-on-metal sounds. How do you bring all of this into an interactive space and create an experience that is unparalleled in modern gaming?
Gun Interactive is no stranger to asymmetric horror multiplayer games, having created one of the genre’s blueprints with Friday the 13th: the game. But just like every element of Friday the 13th: the game had to adapt the franchise to almost obsessive levels, the approach with The Texas Chainsaw Massacre is based on the same cornerstone of authenticity while adding another objective: innovation.
This approach to authenticity is not just about the film, but the region itself. Complete with photogrammetry and spotted reference from locations and locations seen in the iconic film. The team traveled to Austin and the surrounding area, photographing panoramic skies, every flower, every texture, every little thing that combines to make the biggest feeling to be in this part of the country. But it didn’t stop at the landscape and the vegetation. The original gas station, relocated family farm, and all minor details contained within have been painstakingly documented and used in the game.
The study of the film, the region, the tone and the atmosphere are part of the authenticity of Gun. But what about the sound? If you’ve seen the original 1974 film, you’ve surely noticed that the film’s sound design is layered with uncomfortable discord and industrial noise woven together to create a form of music like you’ve never heard before. Step into a device like you’ve never seen before: the apprehension engine.
Gun CEO and President Wes Keltner sought out a rare instrument in this world, the Apprehension Engine. And with the help of Lead Audio Designer Ross Tregenza of Sumo Digital, they set about building something that could deliver the sound of authenticity to The Texas Chainsaw Massacre. All the photogrammetry and research, now combined with building this unique soundscape to play with, build tension and release, how does it all go from abstract to interactive? How does this interactive entrance also innovate? Not satisfied with a new one skin in our previous entry into the asymmetrical horror genre, innovation became another cornerstone, another mainstay of the Gun team.
The team-based, three-on-four gameplay and stealth as the primary defense mechanism for victims was a great start to build, iterate on, and discover the core loops within. The Texas Chainsaw Massacre. The lopsided match structure, the power imbalance between The Family, complete with chainsaw wielding menace, and a group of victims huddled together in desperation to simply survive, that was what the game was ultimately going to be. The game seems stacked against you, but you’re still fighting, still struggling to free yourself from The Family. These concepts didn’t just tick the box for something different, they shaped the game itself.
Our gang of victims all have full, detailed stories, reasons for being the way they are, and now, finally, you get to see just part of how it happens in-game. The creation of these characters was hugely important to Gun, and every aspect of them needed to be fully developed, fully crafted, to inform their traits and attributes in-game. Knowing that we have five capable characters available to you for a team of four people, you need to sync up with other players around you to double their efforts or balance out their gaps. Cooperation is the most powerful tool at their disposal, but on their own they are all capable of fighting hellish combat in their own unique and distinctive ways.
There you go, the scene is set. Maria Flores is missing and local law enforcement seems to have stalled in their search. Her younger sister Ana, joined by some of Maria’s college friends, embarks on a search mission to find Maria. Play as Julie, Leland, Connie, Sonny or Ana and take on The Cook, The Hitchhiker and of course Leatherface. From the iconic family home to the gas station, and even a local slaughterhouse, remember to be quiet, turn off the lights, and stay in the shade.
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